Today we will be playing the beta version of our games and giving each other feedback. Before we get started, make sure your game is published by clicking the SHARE button in the top right hand corner. Now that your game is published we are going to take turns playing and critiquing each others games. Our game is to acknowledge what things are successful and what can be improved upon. These are rough drafts so keep that in mind when critiquing someone else's game.
For the critique you will need to answer 4 important questions. 1) Who's game are you critiquing? 2) Does this game include instructions on how to play the game? 3) What are 2 things this game does well; good design, fun to play, challenging without being impossible, intuitive controls, etc.? What are 2 things that could be done to make this game even better? 4) If you were to rate this game out of 5 stars, what score would you give it and why? Any other helpful feedback!
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When designing your game here's a handy to do list of things to consider:
Working in Illustrator -Finish creating your character in Illustrator -Design a backdrop or setting, appropriate for your game in Illustrator -Consider if you will need any 'props' or other game elements in your game -Design & Save your character doing 4-5 different poses appropriate for your game Brainstorming -What is your character's goal or objective in your game? -Where does your game take place? -What will your character interact with? objects? other characters? -How do you want characters to move? Working in Scratch -Create a scratch account so you can save progress on any game you are creating -Watch some tutorials to get familiar with the platform we are using to design our games -Look up games with narratives, game play, or ways of moving characters that are similar to what you want your game to be like. You can 'look inside' games designed in scratch & see how other people create their games Oh man thats a lot! But I believe in you! As for Game Requirements: -You need to design all the visual elements in your game; the background, characters, 'props', etc. Anything that a player sees should be created by you -Your game should include a start screen with instructions on how to play your game, both how to move your characters and what the character's objectives are As always feel free to ask me any questions you might have! Important Color Vocabulary: PRIMARY COLORS - PIGMENT(R,Y,B), PRINT(C, M, Y, K), LIGHT(R, G, B) SECONDARY COLORS TINTS TERTIARY COLORS SHADES MONOCHROMATIC HUE COMPLIMENTARY INTENSITY/SATURATION ANALOGOUS If you would like to turn your drawn character into a vector in Adobe Illustrator here are a few steps you can follow. *The smoother and bolder the lines in your character drawing the better they will show up in your vector*
Take a picture or scan the drawing you want to eventually turn into a vector. If the image has extra information or isn't super clear, open the picture of your drawing & edit it in Adobe Photoshop. You will also probably want to lower the saturation of your image to change your picture to a black & white image. You can then export your edited photo as a .jpeg. Once you've gone through these few steps you can open your edited image in Adobe Illustrator. Then treat your image like any other image you would want to turn into a vector; go to object>image trace> make & expand. Voila! You should have a vector based on your original drawing. *Just remember that turning images into vectors can be a unpredictable process so your end product vector may be different that you originally imagined. Loneliness // Simple game with a serious message Scratch // Take a look at the site we will be using to develop our own games. Look at games other people have created & brainstorm what narratives, settings, & actions you can use in your own game
Tom Gauld If you are having a hard time developing your own character, start with designing a 'archetype' character and then slowly giving that character more complex traits & nuance. Still stuck? Consider answering these questions about your character & consider how that might affect their appearance, physical movement, & behavior. Where did this character come from? How did they come to exist? Did anything interesting happen in their past? Where do they live? What is their job? Who are their parents? How did their parents decide on their name? Does this character have a nickname? What is their favorite color? What is their favorite food? WHEN IN DOUBT, RESEARCH IT OUT! Curious about a character that is a bear? Look up pictures of bears, read about bear behaviors, think like a bear. Some vocabulary words you will need to know for your test at the end of the course are: LINE VALUE FORM TEXTURE SPACE COLOR SHAPE UNITY//CONTRAST BALANCE CONTRAST RHYTHM//REPETITION MOVEMENT SCALE//PROPORTION EMPHASIS Also just so I know how things are going with Adobe Illustrator I'd love for you to take this brief survey.
Today we will be exploring how to simplify complex ideas & narratives into something a simple as a pictogram. A pictogram can be defined as an icon or image that describes or represents something. Fun Fact: The game Portal uses pictograms as part of the game to explain instructions on how to play & to create the atmosphere of an office or a testing facility.
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ARtist, teacher, EXPLORERJust a girl exploring the world, looking at cool art, & thinking up lesson plans Archives
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